CP Knowledge: Card-Jitsu Fire

Welcome to another post of the series CP Knowledge. This is a series where I will talk about every single minigame on Club Penguin, continuing today with Card-Jitsu Fire. The posts include how you play the game, its history, stamps, trivia, and a personal review of the game! Hope you enjoy it!


Card-Jitsu Fire is a multiplayer minigame accessible through the Fire Dojo, playable by 2 – 4 penguins. The game’s field consists of two rings of stone tiles. Everyone starts with 6 energy, and to win you’ll have to make your opponents lose all their energy. And of course, try not to lose your’s in the process. Just like in Card-Jitsu, you have a deck of five cards, but in Card-Jitsu Fire they’re located to the left of the screen. When it’s your turn, the six tiles in the inner ring will flip and spin around, you then have to choose one of the tiles. The tiles are numbered 1 – 6, the number you get determines how many tiles you can move. You can move to either your right or left. 

   You can land on three types of tiles – element tiles, cycle of element tiles, and battling tiles. When landing on an element tile, pick one card of that element (fire, water, snow). Your opponents do the same thing and whoever has the highest card wins and keeps their energy. The penguins who did not win will lose one energy. Cycle of element tiles work in almost the same way, but you get to choose the element you want to compete with. When going to a battling tile you get to choose your opponent and a Card-Jitsu-like battle will take place. With water beating fire, fire beating snow, and snow beating water. In case of a tie, the number will decide your fate. The winner of the battle earns one energy and the loser loses one. This also happens if you land on a tile that is already occupied. 

   If a penguin steps onto an element tile and no one has that particular element, everyone will lose one energy


Just like in Card-Jitsu Snow and Water, you play to earn a suit and master the element. There are four parts of the Fire Suit – the Flame Sandals, Magma Coat, Lava Mask, and the Fiery Helmet. They are unlocked by winning or coming second place in games. Obtaining first place gets you five progression points. Finishing in second will get you two points. Quitting or getting in third or fourth place will not grant you any points. Each suit piece requires 100 progression points. When you have earned your full Fire Suit, you can battle Sensei. If you beat him, he’ll give you a Fire Gem for your amulet, to signify that you have mastered fire. 


When wearing certain clothing items or walking certain puffles, Sensei will make a comment when starting a game. All comments are given in the form of a haiku. If you meet the criteria for multiple messages, one will appear at random. The items/puffles and comments are the following:


Card-Jitsu Fire started when the volcano started to produce smoke after The Fair 2009. This led to Sensei’s Fire Scavenger Hunt, where penguins would search for fiery items. Soon after the hunt, smoke began to darken the skies of the island. Shortly after the Halloween Party 2009, the Fire Dojo construction started. Between November 13 and 20, 2009, penguins could help to mine the arena by wearing a miners hat. 

   Card-Jitsu Fire was then released on November 23, 2009. At first, it was only available to members who were ninjas. During the Card-Jitsu Party, 2011 non-members could also play. After the party, it went back to only being available to members, though. It wasn’t until May 9, 2013, when Card-Jitsu Snow was soon released, that it permanently became playable by everyone. 


In Card-Jitsu Fire there are only eight stamps. Two easy ones, only one medium stamp, three that are hard, and two of the difficulty extreme. 


  • During development, the Club Penguin Team would create prototype board games to test the concept of the game. This was also done for Card-Jitsu Water.
  • When the game started, the floor of the Fire Dojo and the mats were not in the volcano. It was just stones and Sensei’s pillow. 
  • If penguins challenge Sensei before they earn their Fire Suit, they will automatically lose. This also happens in Card-Jitsu. 
  • The Flame Sandals are featured on the “I Like Your Outfit!”-postcard. 
  • If you speak to Sensei in the Water Dojo while wearing the Fiery Helmet he will say “Ah, the Fiery Helmet, you are a master of fire, good luck with water”. 


Card-Jitsu Fire is my third favourite Card-Jitsu game, after Card-Jitsu Snow and Card-Jitsu, but I didn’t play it that often. I earned all the stamps and then I’d just check in every once in a while. But it is, by all means, a good game. But for me, it’s too little skill/strategy and too much luck. It also doesn’t have a lot of content in it, since there is only one mode. But on the other hand, there are tons to work for, trying to earn all the stamps and the Fire Suit. With this in mind, I’ll give Card-Jitsu Fire an 8/10 rating. 

Did I miss anything? What do you think of Card-Jitsu Fire? Comment below!

That’s all for me today, hope you enjoyed the post! See ya next time!

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