CP Knowledge: Card-Jistu Snow

Welcome to another post of the series CP Knowledge. This is a series where I will talk about every single minigame on Club Penguin, continuing today with Card-Jitsu Snow. The posts include how you play the game, its history, stamps, trivia, and a personal review of the game! Hope you enjoy it!


GAMEPLAY

Card-Jitsu Snow is a multiplayer game played on a 5×9 grid on top of a snow-covered mountain. It is accessible through the Snow Dojo. Three players are needed for a match to start. In the game, penguins must work together to defeat three Snow Minions. They are called Scrap, Tank, and Sly. Later on, you can try to tackle their walrus leader, Tusk; Sensei’s best friend from childhood, and now worst enemy. 

   Before the game starts, you must choose your element. Water, Snow, or Fire, all have different strengths and weaknesses. When the game begins, the Ninjas will be placed on the left, and the snowmen on the right. Each game consists of three rounds, the number of snowmen varies from one to three. All players and snowmen have a health bar. Each turn, you can click on one of the blue squares to move to it. When a red ring appears over a snowman, it means you can click on it to attack them. The goal of course is to get all the snowmen’s health bar down to zero. 

   But beware, the snowmen can also deal damage to you. If a Ninja loses all their health they will be temporarily stuck in the snow until another player revives them. There is also a card called the Bonus Revive. It can be used one time and will heal you to full health. 

   At the bottom of your screen, you can see your power cards. There is a bar above it that fills up every time you make a move. When it is full, you will earn a power card. The effect of a power card depends on what element you are using. If two or more cards are used at the same time, the Combo effects will take place. 


BONUS ROUND

Upon completing the third round, you will have a chance at entering the Bonus Round where you have to face four snowmen. There are three different ways to enter the Bonus Round. They are given at random and described in the menu between each round. The original way to get in was to make it through all three rounds without a Ninja falling to the snowmen. Nowadays, another way is to finish the third wound with all three Ninjas at full health. The final way to reach the Bonus Round is by completing in less than a certain time (often around four minutes). 


BATTLING TUSK

In Card-Jitsu you earn XP and work towards earning your belts, in Card-Jitsu Snow you progress in the same way, but get a Snow Ninja Suit instead of belts. You also unlock new video series episodes describing what happened between Sensei and Tusk, known as the Card-Jitsu Saga. Once you have received your full Snow Ninja Suit you are considered a Snow Ninja and thus ready to fight Tusk. If you manage to win, you will be given Tusk’s Cape as a reward for your valiant efforts. 


ELEMENTS

As I mentioned before, the elements all have different strengths and weaknesses. Here are what they all do and all the differences. 

 


HISTORY

The beta testing for Card-Jitsu Snow began on February 28, 2013. On May 23, 2013, during the Card-Jitsu Party 2013, the game was fully released. On July 18 the same year, the Material Artworks catalogue was added to the Snow Dojo. For the Snow Dojo, the design team went through three different designs before deciding on a very different one, compared to the Fire– and Water Dojos. After this, there were no more updates to the game, except for bug fixing. 


TUSK

It all began when Sensei was a young boy who had not yet learned Card-Jitsu. He used to play with Tusk, they swang, had fun snowball fights and all in all were good friends. One day when they were playing in the snow, Sensei built an impressive statue of the future Dojo that made Tusk a bit jealous. 

  Tusk and Sensei later trained together and dreamed of one day leading an army side-by-side. But their friendship had a competitive side. Tusk lacked discipline and could not master the moves like Sensei. One day, they agreed to train Snow on a cliff. Tusk instigated it by throwing a snowball at Sensei, who responded by pushing Tusk against a snow wall. Tusk then displayed his true power of Snow and created an enormous snowball. He threw it at Sensei, but once it hit him, Sensei sent it back. The force against the wall caused an avalanche, in which Tusk was buried and trapped in a cave in the side of a mountain. 

  Sensei searched for him, but only found a piece of his tusk (which he now uses as a walking stick???). He vowed to master the elements and teach everyone to use them wisely. Tusk presumed Sensei had left not caring for him. 

   For years, Tusk plotted out the perfect revenge, he created his snowman army and became obsessed with avenging his defeat. He vowed to become the master of Snow. In a final battle taking place in Tusk’s lair, the Ninjas stand up to Tusk alongside Sensei, a battle that would determine the fate of the island. After a strong battle, they defeat Tusk. Tusk laughs evilly, saying that Sensei had taught them well, but he has more power. Turning into a shadowy spirit, he disappears.


STAMPS

There are currently 21 stamps for Card-Jitsu Snow, quite a lot to work for, in other words. 


 


TRIVIA

  • The Snow Dojo is the only dojo without mats, scrolls, or a cushion where Sensei sits. There was also no construction or opening celebration for it.
  • Unlike Card-Jitsu Water and Fire where you fight against other Ninjas, you work alongside them against a bigger threat. 
  • It is the only Club Penguin minigame to have its own public beta testing.
  • This is the only Card-Jitsu game where you may not necessarily play with penguins on the same server as you. This makes it much easier to find a game quickly, especially for non-busy servers. 
  • This is also the only Card-Jitsu game where you do not battle Sensei to become a Ninja. Instead, you fight against his greatest enemy. 
  • This is the first game to have a fixed screen size.
  • Sly’s favourite drink is cola in a can. 
  • Sly’s favourite food is chicken wings with blue cheese dip. Tank’s favourite food is Farmer’s Breakfast, which consists of eggs, sausage, bacon, hash browns, toast, pancakes, extra sausage, and extra bacon. Scrap’s favourite food is athlete energy gels. 
  • When fighting Tusk, he covers six (2×3) tiles of the grid. 
  • Tusk is the first walrus character in Club Penguin. 
  • It was mentioned by Lance Priebe that the Club Penguin Team waited years for Tusk to be introduced. 
  • Tusk weighs more than a two-ton truck.

PERSONAL REVIEW

Card-Jitsu Snow has always been my favourite out of the Card-Jitsu games. There was something special about working together with the other Ninjas, relying on your allies to win a game. Getting straight to the point, I’ll give Card-Jitsu Snow a 10/10. At first, I wrote 9/10, but then I started the next sentence explaining what could make it push the score to perfect. I got about three or four words into that sentence before I realised I couldn’t think of anything. I used to play at least a few games every time I played Club Penguin, and I must say I love the game. 


Did I miss anything? What do you think of Card-Jitsu Snow? Comment below!

That’s it for me today, hope you enjoyed the post! See ya next time!


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